Narrative Director Jon Ingold talks about Heaven’s Vault and how they used archeology as a basis for the story and gameplay.
Panel about how sex and romance are currently being portrayed in games and how it can be improved.
Nate Austin talks about how they developed the procedural narrative for Wildermyth.
Panel on getting a job in Narrative Design.
Interview with Yunni Goder about producing and writing games.
Conversation with Ken Levine about storytelling and narrative design in video games.
Jacob Conner Harris writes about important aspects in designing towns for games from a narrative perspective.
Emily Short writes about developing plot for games and the challenges that come with interactive narratives.
Susan O’Connor writes about how to write stories for video games when many players tend to ignore the story.
Paul Mozet writes about narration and how it can impact the perspective of the story.