Videos
Playing the Archaeologist: turning archaeology into gameplay
Narrative Director Jon Ingold talks about Heaven’s Vault and how they used archeology as a basis for the story and gameplay.
Panel about how sex and romance are currently being portrayed in games and how it can be improved.
Procgen in Wildermyth: Storytelling
Nate Austin talks about how they developed the procedural narrative for Wildermyth.
How to get a Job in Narrative Design
Panel on getting a job in Narrative Design.
Women in Gaming: Yunni Goder – Game Writer
Interview with Yunni Goder about producing and writing games.
The Future of Storytelling & Narrative Design with Ken Levine
Conversation with Ken Levine about storytelling and narrative design in video games.
Articles
The 5 Essentials for Designing Towns in Video Games
Jacob Conner Harris writes about important aspects in designing towns for games from a narrative perspective.
Emily Short writes about developing plot for games and the challenges that come with interactive narratives.
The biggest mistake game writers make
Susan O’Connor writes about how to write stories for video games when many players tend to ignore the story.
Paul Mozet writes about narration and how it can impact the perspective of the story.